Hubert Blythe, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His whole body is exceptionally muscular. His hair is chestnut and very short. This green eyed southerner is not easily forgotten.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Weaver business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Weaver soon after.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Greedy. Bonds: Rich, Immigrant, Job. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 300 gp.
John Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a black costume with the symbols of strength on his torso. His silver hair is singed and shortened. He has brown eyes and a black hat with a grey feather.
Personality: Abrasive and pushy, he has a hard time making friends. Animals are drawn to him, and he is able to talk to them.
History: John was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Baker
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 12 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp.
John Winterbourne, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a fancy green suit, he is not a threatening figure. His auburn hair is heavily combed to the right. His violet eyes lackadaisically let the world flow into them.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: John was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Shoemaker like his father before him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business
Bonds: Attractive, Job, Family, Enemies. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2000 sp.
Justin Upton, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather. He has done his best to style his blonde hair to look like a famous performer. His fierce blue eyes like to dwell on things.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved out south to avoid the crime he committed. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Wishes to resurrect an old love; and he feels that his past leaves him morally obligated to help
Flaws: Disease. Bonds: Criminal record, Attractive, In love. Occupation: Architect
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Giant
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: 29000 sp.
Ernest Benson, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Architect. He has no hair. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He also has developed a complete distrust of the Sellsword profession.
History: Born in the west his family was never financially stable. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Mentor, Family. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Goblin, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
