Conrad Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. He sports a flattop hair cut. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born at the edge of vast desert. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to prove his worth to the world
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Nature, Adventurer. Occupation: Banker
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Anthony Harrington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear white tank tops with black pants. His tied-back hair is chestnut. He wears large thick round spectacles.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He loathes his own lifestyle; and to reunite with his old friends
Ideals: Optimist, Impeccable. Flaws: Depressed. Bonds: Military, Adventurer. Occupation: Sage
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp.
William Abram, Male Human [Permalink]
Personal [hide]
Description: This northern man is dressed in earthy colors with a pastel and red handkerchief worn on his right side. His clothes are grease stained in places. He is bald on top and has large white tufts of hair around his ears. His ears are large.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Born to a pair of adventurers, William grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Immigrant, Adventurer. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 80 pp. 1 Small steel mirror. 1 Magnifying glass. 1 Silver holy symbol.
Miles Sydney, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. His red hair is knotted and matted. His eyes are likewise amber. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.
History: He was born blind and as such lacked many opportunities for work. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Military. Occupation: Doctor
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Peter Wilberforce, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. He carries with him a set of kukris on his belt, each one with a aquamarine on the hilt. He has moderate length golden hair. His eyes are a pleasant hazel.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a Soapmaker, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Servant soon after.
Motivation: Balancing his hectic life and new Servant responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting, Professionalism. Bonds: Job, Poor, Criminal record. Occupation: Servant
Voice: Soft and melodious
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Amethyst (150 gp). Zircon (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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