Dean Snape, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt with thin tan vertical stripes and grey pants. His chestnut hair is long and unkept. His blue eyes dart from person to person to random spaces in the air.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc
Flaws: Ugly, Racist, Antagonistic. Bonds: Immigrant, Rich. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Malachite (13 gp). Chrysoberyl (120 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Odo Riley, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is well dressed, but even with his fine clothing he looks run-down. His golden hair is thinning but still full. His ears are large.
Personality: He is extraordinarily eccentric. He also hits on women, regardless of circumstances.
History: The child of a Spice Merchant, who enjoyed hunting, Odo was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Athletic. Flaws: Ugly, Insane. Bonds: Has a crush, Nature. Occupation: Navigator
Voice: Australian accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 600 gp. 1 Spyglass.
Gomory Berkeley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a white handlebar mustache and slicked back white hair. His eyes are a pleasant green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.
History: He was born on a small isolated farm. A gifted student he started as a Fisher, but he got bored and became a Carter. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Carter
Voice: Russian accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Gerald Colton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, and carries longbows. His hair is long and golden with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Slave. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 5 (-3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Lance Clayden, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky tan painted plate armor and is in decent physical shape. His hair is golden and curly. His eyes are a pleasant brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Lance grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Flaws: Fearful. Bonds: Adventurer, Job, Criminal record. Occupation: Sellsword
Voice: High pitched and raspy
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: Blue quartz (8 gp). Red spinel (80 gp). Moonstone (80 gp). 1 Minor magic item.
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