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Advanced [show]


Robert Abram, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright silver hair and a scraggly beard. His hazel eyes lackadaisically let the world flow into them.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of dire rats once and for all.

History: The child of western immigrants he idolized his mother. A few years later when the south was not economically sound they moved to his current location. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: Many dire rats want him driven away; and he's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Enemies, Immigrant. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Robert Abram, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Heward Soames, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a violet tunic with brown highlights, and long pastel pants that bunch up around his shoes, and is pretty ugly. His white hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Calm and collected, he is a well trained Fletcher. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: His religion dominates his actions; and wants to open a new tavern

Flaws: Ugly, Lazy. Bonds: Job, Rich, Military, Religious. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Heward Soames, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adelard Norton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are likewise hazel.

Personality: Adelard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He misses his home and complains about the freezing weather, even in summer.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his writing dream.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Artistic. Bonds: Immigrant, Military. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Adelard Norton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Bertram Woods, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft blue waves gently in the breeze. His hair is cut close to his head. His fierce green eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Regain custody of his daughter.

Ideals: Optimist. Bonds: Rich, Immigrant, Military, Family. Occupation: Fisher

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Woods, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 10 (+0)8 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Moss agate (10 gp).


Social Check DCs


Gerald Bradford, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear grey tank tops with brown pants. His silver hair is kept up in a ponytail inside a top hat. His skin is flawless and his blue eyes scan people very quickly.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gerald was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants to get laid.

Ideals: Athletic. Bonds: Attractive, Enemies, Has a crush, Adventurer. Occupation: Sculptor

Voice: Speaks in third person

Attributes [hide]

Gerald Bradford, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)14 (+2) 10 (+0)16 (+3)
Skills Medicine +2, Persuasion +5
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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