Gunter Lincoln, Male Human [Permalink]
Personal [hide]
Description: 5'7" and muscular, this southern man wears a violet tunic with red highlights, and long pastel pants that bunch up around his shoes. His golden hair is still thick. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.
History: Gunter was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Athletic, Gifted, Philantrophist. Flaws: Disease. Bonds: Attractive, Slave. Occupation: Apothecary
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. 1 Magnifying glass. 1 Spyglass.
Bertram Halsey, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears brown cloth garments or leather armor. He has a long golden beard with little hanging trinkets. He has several tiny aquamarine earrings on each ear.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and money/treasure
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Fisher
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Dwarven, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2400 sp. White pearl (140 gp). Amethyst (140 gp). 1 Masterwork Common Ranged Weapon.
Alexandre Bradshaw, Male Human [Permalink]
Personal [hide]
Description: A 5'9" southern man, he is dressed in an above average manner. His chestnut hair is braided into rings. He has violet eyes.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 5 years old his parents immigrated from the south. Like his mother and his brother before him, after school he went straight into learning to become a Doctor. He's also a talented Sellsword, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Bonds: Attractive, Job, Criminal record, Immigrant. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 3 Antitoxin. 3 Holy water. 3 Smokesticks.
Trym Alton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has wavy auburn hair. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is afraid of women and trembles around them
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Sabotage a competitor; and to be a knight again
Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Bounty Hunter
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Hematite (5 gp). 4 Smokesticks.
Anthony Ashton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a small hat to hide his balding. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is almost excessively polite to everyone, even when angry. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Anthony was born in the south. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is wracked by social anxiety.
Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Poor, Attractive. Occupation: Healer
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
