Charles Colby, Male Human [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with black pants. His skin is fair and his fingers are delicate and long. His silver hair is cut jaggedly and amateurishly. His eyes are hazel and he is always smoking a pipe.
Personality: Charles wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Disciplined. Bonds: Immigrant, Rich, Adventurer, Job. Occupation: Mason
Voice: Booming voice
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp.
Wymar Tatum, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. He has shaved his head bald. His fierce amber eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.
History: He was born in the north, but his parents moved at a very young age to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: He would like to get married and retire; and he wants to get laid
Flaws: Antagonistic, Disease. Bonds: Adventurer, Immigrant, Has a crush. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal, Gnoll, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Odo Darlington, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He sports a long auburn beard, and similarly colored long hair. His eyes are hazel.
Personality: He is overprotective of those who hire his services. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels threatened by others; and to clean up the streets
Flaws: Ugly, Fearful. Bonds: Guardian, Religious, Mentor. Occupation: Animal Trainer
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Dustin Heiser, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is physically well-built. His long red hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He invites people to come help in his community garden.
History: Dustin was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.
Ideals: Artistic, Philantrophist. Flaws: Insane. Bonds: Family. Occupation: Shoemaker
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 19000 cp. Black pearl (900 gp). Citrine (60 gp). 1 Minor magic item.
Hugh Clapham, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He wears his brown hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Rich, Immigrant. Occupation: Tanner
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. 1 Breastplate. 1 Half-Plate.
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