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Advanced [show]


Gomory Copeland, Male Human [Permalink]

Personal [hide]

Description: This man wears violet leather gloves, a violet jacket, and tight pants. He has a penchant for wearing a ring with an oversized jet on his left hand. His auburn hair is thinning but still full. His eyes are a pleasant amber.

Personality: He is business-like. He takes instructions and follows them to the letter. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the south. His mother had invested heavily in several trade routes and wanted him to inherit them. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Professionalism. Bonds: Rich, Family, Immigrant, Adventurer. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Gomory Copeland, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Nature +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Rolf Barton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His black hair is thinning but still full. His hazel eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Rolf was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and he uses money and sex appeal to get what he needs

Ideals: Impeccable, Philantrophist. Flaws: Insane. Bonds: Rich, Attractive. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Rolf Barton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 9 (-1)13 (+1)
Skills Animal Handling +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Balimaar Law, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends.

Ideals: Gifted. Flaws: Disease. Bonds: Family, Adventurer. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Balimaar Law, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Law, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of the sun god around his neck, and a pickaxe on his belt. His white hair is cut short with large spiked bangs in the front. His brown eyes dart from person to person to random spaces in the air.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the south, but his parents moved at a very young age to the north. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Stylist

Voice: Loud with bravado

Attributes [hide]

Gomory Law, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 70 pp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Manfred hails from a village terrorized by brigands. In his 10th year, his parents were killed by a brigands raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Athletic. Flaws: Ugly. Bonds: Rich, Family, Enemies. Occupation: Sellsword

Voice: Farmer accent

Attributes [hide]

Manfred Badger, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (100 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs

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