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Advanced [show]


Wymar Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a long red beard, and similarly colored long hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: He comes from a rich eastern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He now owns his own business.

Motivation: Seeks redemption.

Ideals: Philantrophist. Bonds: Rich, Criminal record, Job. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

Wymar Tewksbury, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)12 (+1) 9 (-1)14 (+2)
Skills Arcana +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Clare, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is chestnut and curly. This green eyed southerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is lazy and tries to find solutions quickly.

History: Born to a Dyer, his mother struggled to pay the bills. Like his mother and his brother before him, after school he went straight into learning to become a Junk Dealer. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Flaws: Sensitive, Lazy. Bonds: Poor, Job, Debt. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Anselm Clare, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Athletics +3, Nature +5
Senses Passive Perception 10
Languages Common, Draconic, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Solomon Rayden, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He sports a long golden beard, and similarly colored long hair. He has a dull look in his violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the west, but his parents moved at a very young age to the east. His family was turned out during the war. He and his family wandered west to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Emotional, PTSD. Bonds: Attractive, Immigrant. Occupation: Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Solomon Rayden, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 8 (-1)13 (+1)
Skills Athletics +1, Medicine +1
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Guy Holton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his mace always slung over his shoulder. He carries with him a set of maces, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brown hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gray.

Personality: Guy hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. As long as the job gets done he does not care how it got done.

History: Sold as a small child to a slaver, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Dilettante and found it very stressful. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Professionalism. Bonds: Mentor, Job. Occupation: Dilettante

Voice: Italian accent

Attributes [hide]

Guy Holton, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)12 (+1) 8 (-1)17 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 7 Acid flasks. 7 Acid flasks. 3 Tanglefoot bags.


Social Check DCs


Miles Jacobs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.

History: He was born in a small mountains village. Miles was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Seamstress. He moves from town to town, unable to find a place to settle.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Addict, Insane. Bonds: Nature, Immigrant. Occupation: Seamstress

Voice: pre-pubescent

Attributes [hide]

Miles Jacobs, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 5000 cp. Banded agate (11 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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