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NPC Generator

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Advanced [show]


Hugh Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. He has a very tight haircut. He has a dull look in his gray eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was raised in a white middle class family as the only child. His mother took him hunting and taught him how to get in the mind of other creatures. He now spends his time doing works of charity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Criminal record, Nature. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Hugh Brandon, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)9 (-1) 18 (+4)12 (+1)
Skills Athletics +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +6

Possessions: 400 gp.


Social Check DCs


Trym Pinkerton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is typically in his Junk Dealer uniform, and his gloved hand is found clutching a warhammer. He sports a flattop hair cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Shy, Antagonistic. Bonds: Job, Attractive, Poor. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Trym Pinkerton, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 8 (-1)13 (+1) 12 (+1)11 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Trey Conway, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a violet shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, and a wedding ring on his right hand. His red hair is cut short. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is lazy, self-centered, vain, and jealous.

History: He got into the Priest business at a young age. A gifted student he started as a Apothecary, but he got bored and became a Priest. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Philantrophist. Flaws: Antagonistic, Selfish. Bonds: In love, Job. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Trey Conway, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)5 (-3) 4 (-3)8 (-1)
Skills Animal Handling -1, Performance +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 50 pp.


Social Check DCs


Charles Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has black hair. His gray eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Adventurer, Nature. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Charles Bradley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Acrobatics +5, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 800 sp.


Social Check DCs


Peter Mori, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his hammer. His golden hair is cut short with large spiked bangs in the front. His eyes are likewise green. His teeth are white and perfect.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Gifted from a young age, Peter studied abroad. After coming to the age of reason, Peter took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Joker, Artistic, Gifted. Bonds: Attractive. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Peter Mori, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Giant, Auran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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