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Advanced [show]


Lance Wharton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a green vest and prefers violet and black shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a sai. He has a long chestnut beard with little hanging trinkets. His brown eyes peer out from beneath his small green hat.

Personality: He is extraordinarily eccentric. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Bounty Hunter business at a young age. After coming to the age of reason, Lance took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Gifted. Flaws: Ugly, Insane. Bonds: Job. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Lance Wharton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Buckler.


Social Check DCs


Peter Brandon, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south to a Dyer, Peter learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Dyer like his father before him.

Motivation: To be a Doctor again; and revenge

Ideals: Entrepeneur. Flaws: Fearful. Bonds: Attractive, Job, Enemies. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Peter Brandon, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)6 (-2) 8 (-1)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hugh Yardley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He has a moderate pudge and is not very fit. His chestnut hair is greasy and uncared for. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: Hugh was raised in a hard working conservative environment. He was an apprentice working in his father's forge. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg

Ideals: Gifted, Persistence. Flaws: Ugly, Insomniac. Bonds: Job, Debt. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Hugh Yardley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)13 (+1) 15 (+2)16 (+3)
Skills Arcana +3, Athletics +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp. Gold dragon comb with red garnet eye (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Theobald Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of his god on his torso. He is bristling with hidden weapons, mostly scimitars and lances. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Nature, Adventurer. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Theobald Chatham, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 8 (-1)10 (+0)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Jade (110 gp). Blue quartz (14 gp). Chalcedony (50 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.


Social Check DCs


Roland Landon, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a well pressed and immaculate suit (or dress). He has moderate length chestnut hair. He is very pretty but has cold, dead eyes.

Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: He was always a brilliant, if unscrupulous mind. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Roland Landon, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Breastplate.


Social Check DCs

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