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Advanced [show]


Adam Langdon, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing a long, black, dusty cloak. His skin is also unnaturally pale. His hair is blonde and very short. He has gleaming, smiling violet eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Spy business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has achieved small success as a Spy.

Motivation: Regain custody of his daughter; and to protect his home

Flaws: Ugly, Impulsive. Bonds: Job, Family, Guardian. Occupation: Spy

Voice: Jittery and nervous

Attributes [hide]

Adam Langdon, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Arcana +4, History +4
Senses Passive Perception 12
Languages Common, Terran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Gerald Rutherford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many violet ritualistic tattoos. He is wearing a long, grey cloak. His chestnut hair is long and unkept. His eyes are blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a island tribe. Gerald was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerald decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insomniac. Bonds: Adventurer, Nature, Criminal record, In love. Occupation: Sculptor

Voice: Australian accent

Attributes [hide]

Gerald Rutherford, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 7 (-2)9 (-1) 6 (-2)12 (+1)
Skills Animal Handling +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 9000 cp. Aquamarine (800 gp). Star rose quartz (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Percival Barlow, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish blonde hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Percival studied abroad. After coming to the age of reason, Percival took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and he has money and likes to spend it

Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Percival Barlow, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 10 (+0)13 (+1) 17 (+3)11 (+0)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Jade (150 gp). Zircon (30 gp). Eye agate (4 gp). 1 Minor magic item.


Social Check DCs


Gunter Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His brown hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Abrasive and pushy, he has a hard time making friends. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: When he was but 5 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Flaws: Insane, Antagonistic. Bonds: Adventurer, Attractive, Immigrant. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Brandon, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)8 (-1) 18 (+4)18 (+4)
Skills Intimidation +6, Religion +1
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gerald Dryden, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears long strands of sapphire and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is blonde and very short. His violet eyes dart from person to person to random spaces in the air.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the south to a Miller, Gerald learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Artistic, Logical. Bonds: Rich, Adventurer, Job. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Gerald Dryden, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)5 (-3) 12 (+1)12 (+1)
Skills Performance +3, Religion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 8000 cp.


Social Check DCs

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