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Advanced [show]


Nicholas Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. With bright brown hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is content; and he's repulsed by the pc

Flaws: Addict, Antagonistic, Mundane. Bonds: Attractive, Slave. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Nicholas Shelley, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)17 (+3) 14 (+2)11 (+0)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Hunter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses like a well dressed Glassblower does. His black hair is styled in orderly dreadlocks. His eyes are hazel and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Sabotage a competitor; and expand his business

Ideals: Athletic, Justice. Flaws: Disease. Bonds: Job, Rich. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Hunter Winthrop, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 9 (-1)7 (-2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 16000 cp.


Social Check DCs


Solomon Emsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears black painted combat armor at almost all times. He has golden hair. His face is covered beneath a completely black helmet.

Personality: He is overprotective of those who hire his services. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Solomon studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane. Bonds: Guardian, Family. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Solomon Emsworth, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)7 (-2)
Skills Athletics +4, Persuasion +0
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Thomas Ashton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is dressed in earthy colors with a grey and brown handkerchief worn on his left side. He is tall, broad shouldered and powerfully built. His white hair is lengthy and is close to two feet long. His eyes are hazel and beady.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. His childhood dream was to be a Dyer, but he was a colossal failure. He has worked as a Cartwright like his father before him.

Motivation: To reunite with his old friends; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Adventurer, Military, Job. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Thomas Ashton, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Geoffrey Windsor, Male Human [Permalink]

Personal [hide]

Description: Standing 6'3", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his red hair to look like a famous performer. His eyes, though not visible through his cowl, are hazel.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Geoffrey Windsor, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)10 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Buckler. 1 Banded mail.


Social Check DCs

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