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NPC Generator

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Advanced [show]


Arnold Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and dresses like a well dressed Cartwright does. His left leg appears badly burned and disfigured. He has shaved his head bald. His skin is flawless and his violet eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Beggar, but he got bored and became a Cartwright. He was granted necromantic powers by his dying sister.

Motivation: Expand his business; and to be a beggar again

Ideals: Professionalism, Gifted. Bonds: Job, Attractive. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Arnold Tewksbury, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)18 (+4) 11 (+0)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Draconic, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 12000 cp. Amber (40 gp). Hematite (12 gp). Golden pearl (40 gp).


Social Check DCs


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He has a large black mantle and cape that has been intricately interwoven into his grey robe. His blonde hair is drawn into a tight pony tail with a rose scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.

History: He was born in the east, but his parents moved at a very young age to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the east, certain he would find work there.

Motivation: To be a Interpreter again; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Richard Vance, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Balimaar Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He wears his red hair down. His eyes, though not visible through his cowl, are green.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: To unite with his brother; and regain custody of his daughter

Ideals: Optimist, Fighting, Athletic. Bonds: Attractive, Nature, Family. Occupation: Carpenter

Voice: Ums and uhs a lot

Attributes [hide]

Balimaar Cotton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Terran, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan shirt with thin brown vertical stripes and violet pants, he is not a threatening figure. His golden hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. When he's not drinking or sleeping the drinks off, he's doing singing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he's in love

Ideals: Artistic, Gifted. Flaws: Ugly, Terse. Bonds: Military. Occupation: Barrister

Voice: pre-pubescent

Attributes [hide]

Anselm Walcott, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)10 (+0) 10 (+0)14 (+2)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kyle Law, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears just a brown suit. His blonde hair is knotted and matted. His violet eyes dart from person to person.

Personality: His tongue was cut out and he uses sign language. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Military, Adventurer. Occupation: Slave Trader

Voice: Eastern European accent

Attributes [hide]

Kyle Law, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 6 (-2)7 (-2) 16 (+3)12 (+1)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp.


Social Check DCs

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