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Advanced [show]


Dustin Stapleton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man has the majority of his body covered in plate. He wears his hair in dreadlocks. His eyes are hazel and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Dustin and his spouse have recently divorced.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Shepherd

Voice: Can't modulate volume

Attributes [hide]

Dustin Stapleton, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)15 (+2) 17 (+3)15 (+2)
Skills Insight +5, Performance +4
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Drogo Reid, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.

History: Drogo was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Drogo was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Fletcher. He left for the east, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Disciplined. Bonds: Attractive, Immigrant, Poor, Adventurer. Occupation: Fletcher

Voice: Raspy

Attributes [hide]

Drogo Reid, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills History +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Solid gold idol (800 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Half-Plate.


Social Check DCs


Bertram Everly, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has wavy blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is frequently practicing swordplay.

History: He was born into a rich family. He moved out east to avoid the crime he committed. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Insomniac. Bonds: Military, Rich, Criminal record. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Bertram Everly, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red spinel (90 gp). White pearl (90 gp).


Social Check DCs


Gerald Shirley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His long auburn hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To pay off his debts; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Military, Debt. Occupation: Weaver

Voice: Hissing voice

Attributes [hide]

Gerald Shirley, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)14 (+2) 9 (-1)12 (+1)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. Eye agate (16 gp). Chrysoprase (80 gp). Golden yellow topaz (200 gp). Jet (50 gp).


Social Check DCs


Trym Clifford, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Slave Trader. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. He has a long auburn beard with little hanging trinkets. He has blue eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He became a Slave Trader soon after.

Motivation: To end his boredom; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Job, Nature. Occupation: Slave Trader

Voice: Sighs a lot, exhausted

Attributes [hide]

Trym Clifford, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)13 (+1) 9 (-1)11 (+0)
Skills Sleight of Hand +1, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 3200 sp.


Social Check DCs

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