Percival Carlton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a violet deerstalker hat and violet clothes. His chestnut hair is cut short. His eyes are a pleasant gray.
Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Fletcher, who enjoyed hunting, Percival was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to open a new tavern; and he has a crush on the local fletcher
Flaws: Fearful. Bonds: Has a crush, Nature, Rich, Job. Occupation: Painter
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Chain shirt.
Conrad Paxton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a brown tunic with white highlights, and long brown pants that bunch up around his shoes. He keeps his red hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born into a rich family. Cursed with unlife at a very young age, Conrad has worked very hard to control his curse. During his travels, Conrad and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Conrad discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Conrad fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Insomniac, Disease. Bonds: Adventurer, Rich. Occupation: Mayor
Voice: Booming voice
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 200 gp. 1 Everburning torch.
Richard Garrick, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His golden hair is braided into rings. His eyes are gray and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better kind of golem.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 7 (-2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Terran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 8000 cp. 1 Alchemist’s fire. 3 Tanglefoot bags. 3 Acid flasks. 3 Tanglefoot bags.
Lewis Staurheim, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His white hair is braided into rings. His skin is flawless and his violet eyes scan people very quickly.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is a ruthless business man, a trait he acquired from his father.
History: He comes from a rich northern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Rich. Occupation: Gardener
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Banded agate (7 gp). Onyx (70 gp).
Drogo Rayden, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears skinny pants and wears a green and black robe with the hood down. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Drogo was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Drogo and his spouse have recently divorced.
Motivation: Doesn't want to be a Banker and was forced into it by his family; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Insane, Antagonistic. Bonds: Slave, Family. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 40 pp.
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