Jocelyn Wesley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy grey pantaloons and a tan scarf. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Armorer, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Addict. Bonds: Immigrant, Poor, Adventurer. Occupation: Spice Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
Chad Ansley, Male Human [Permalink]
Personal [hide]
Description: A 5'9" northern man, he is generally well dressed albeit a few years behind the times. He has wavy silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He is lazy and tries to find solutions quickly.
History: He was born in a small forest village. His family was turned out during the war. He and his family wandered north to less war torn lands. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: An old rival family wants him found.
Flaws: Antagonistic, Lazy, PTSD. Bonds: Attractive, Nature. Occupation: Shipwright
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +1
Possessions: Just what you see.
Charles Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple black robe with tan stripes complete with hood. His hair is black and curly. His blue eyes dart from person to person.
Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered painting. He now owns his own business.
Motivation: Regain custody of his son; and expand his business
Ideals: Gifted, Artistic. Bonds: Guardian, Job, Family. Occupation: Banker
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 9 (-1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 9000 cp. 1 Masterwork manacles. 1 Magnifying glass. 1 Good lock.
Frederick Lincoln, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft brown waves gently in the breeze. His golden hair is styled in orderly dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Frederick and his spouse have recently divorced.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Knight
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Druidic, Abyssal, Goblin
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 11000 cp. White pearl (110 gp). Moss agate (12 gp). 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.
Frederick Davenport, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'11" has a big stupid grin on his face most of the time. He wears just a green suit. His brown hair is smooth and relatively long. He has amber eyes.
Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: Born in the west his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He would like to get married and retire; and wants a kiss
Ideals: Gifted, Persistence. Bonds: Poor, Has a crush. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Magnifying glass. 1 Crowbar.
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Their contribution stands as a beacon of hope for all adventurers!