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Advanced [show]


Gerard Dayton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and carries hammers. His blonde hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: The child of a Painter, who enjoyed hunting, Gerard was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Greedy. Bonds: Military, Nature, Adventurer. Occupation: Tanner

Voice: Hollow voice

Attributes [hide]

Gerard Dayton, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills Athletics +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Reynard Appleton, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing black shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Reynard enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Reynard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He has gone from town to town working and never settling down anywhere, but has fallen for a local Navigator. He hasn't told them the truth, but wants to settle down with them.

Motivation: To end his boredom; and to find somewhere to settle down

Flaws: Mundane, Hedonist. Bonds: Attractive, Poor, Slave. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Reynard Appleton, Male Human Fighter 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 10 (+0)11 (+0) 11 (+0)11 (+0)
Skills Athletics +0, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 100 gp. Jade (90 gp). Alexandrite (400 gp). Citrine (60 gp). Jasper (60 gp).


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. His moppish red hair is in a traditional bowl cut. He has gleaming, smiling hazel eyes.

Personality: Calm and collected, he is a well trained Interpreter. He is skeptical of what others tell him and is slow to trust.

History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and to reunite with his old friends

Flaws: Shy. Bonds: Job, Family, Adventurer. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Balimaar Windsor, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)17 (+3) 15 (+2)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Giant, Gnoll, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1300 sp. Moonstone (80 gp). Black star sapphire (700 gp).


Social Check DCs


Peter Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish white hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast island. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Optimist, Opinionated. Flaws: Ugly. Bonds: Nature, Family. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Peter Kensley, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 9 (-1)10 (+0)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 800 sp.


Social Check DCs


Thomas Gentry, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His white hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.

History: Thomas was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Obtaining odd cultural Human artifacts is his passion; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Gentry, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp. Coral (160 gp). Tourmaline (160 gp). 3 Smokesticks.


Social Check DCs

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