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NPC Generator

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Advanced [show]


Roland Harrington, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has wavy black hair. His ears are large.

Personality: Calm and collected, he is a well trained Layabout. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was always a brilliant, if unscrupulous mind. He was an apprentice working in his father's forge. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Criminal record. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Roland Harrington, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 9 (-1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Athletics +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Disguise kit. 1 Masterwork manacles. 1 Masterwork manacles.


Social Check DCs


Gilbert Colby, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His hair, while still mostly chestnut, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gilbert was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Fighting, Impeccable, Persistence. Flaws: Insane, Antagonistic. Bonds: Job. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Colby, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 13 (+1)15 (+2) 16 (+3)9 (-1)
Skills History +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnoll, Infernal
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Sard (70 gp). Banded agate (12 gp). Moss agate (12 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Patrick Dryden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. His hair is cut close to his head. He has gleaming, smiling amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Patrick was born with his father's beautiful face. When Patrick reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Job. Occupation: Scribe

Voice: Whispers

Attributes [hide]

Patrick Dryden, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 14 (+2)16 (+3)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Anselm Brixton, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he wears a fancy grey suit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: Gifted from a young age, Anselm studied abroad. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He has drifted from career to career and currently works as a Barrister.

Motivation: He'd like to take his coworkers down a peg; and he's repulsed by the pc

Ideals: Gifted. Flaws: Selfish, Antagonistic. Bonds: Attractive, Job. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Anselm Brixton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)15 (+2) 14 (+2)15 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 12
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Godfrey Hailey, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His hair is chestnut, silky, and of moderate length. His skin is flawless and his gray eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Carpenter, who enjoyed hunting, Godfrey was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He's since become an addict/alcoholic.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Disease, Addict. Bonds: Attractive, Rich, Nature. Occupation: Beggar

Voice: Uses sign language

Attributes [hide]

Godfrey Hailey, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)11 (+0) 16 (+3)16 (+3)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs

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