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NPC Generator

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Advanced [show]


Tim Barney, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has shaved his head bald. His amber eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his brother's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted, Fighting. Bonds: Nature, Family. Occupation: Apothecary

Voice: Smoker's lung

Attributes [hide]

Tim Barney, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)12 (+1) 17 (+3)10 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Gyula, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a simple violet robe with blue stripes complete with hood. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His fierce gray eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Solomon was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered singing. He has worked as a Cartwright like his mother before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and further expansion of business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Family, Debt. Occupation: Cartwright

Voice: Sore throat, cough

Attributes [hide]

Solomon Gyula, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 12 (+1)17 (+3)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp.


Social Check DCs


Balimaar Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with singing.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Secretive. Bonds: Adventurer, Attractive, Mentor. Occupation: Apothecary

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Adley, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Hugh Haley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a tan poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to fit into much smaller and tighter spaces than normal.

History: He is a Slaad in disguise. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Disciplined, Gifted. Flaws: Insomniac, Ugly. Bonds: Adventurer. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Hugh Haley, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 17 (+3)7 (-2)
Skills Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 90 pp.


Social Check DCs


William Walcott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is dressed in an above average manner, and his gloved hand is found clutching a mace. His chestnut hair is heavily combed to the right. He has a dull look in his hazel eyes.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Justice, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Hunter

Voice: French accent

Attributes [hide]

William Walcott, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 6 (-2)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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