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Advanced [show]


Arnold Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many black ritualistic tattoos. He wears a blue armored body suit, with a simple black line shooting up and back down. He has auburn hair. His face is covered beneath a completely black helmet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is frequently practicing swordplay.

History: He was raised by priests from a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions

Ideals: Fighting. Bonds: Military, Religious, Mentor. Occupation: Knight

Voice: Rhymes sentences (sorry)

Attributes [hide]

Arnold Lindsey, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)9 (-1) 9 (-1)16 (+3)
Skills Arcana +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Anselm Adley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. His long brown hair is drawn into a two foot long braid. His brown eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small forest village. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Professionalism, Athletic. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Anselm Adley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 14 (+2)12 (+1)
Skills History +2, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 7 Acid flasks. 7 Acid flasks. 4 Tanglefoot bags.


Social Check DCs


Kyle Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, brown, dusty cloak. His silver hair is smooth and relatively long. His face is covered beneath a completely black helmet.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his absent father

Ideals: Athletic. Bonds: Attractive, Family, Mentor, Slave. Occupation: Soapmaker

Voice: Middle-eastern accent

Attributes [hide]

Kyle Lindsay, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)11 (+0) 8 (-1)8 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Silver comb with moonstones (900 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Reynard Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing white shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His tied-back hair is blonde. He has hazel eyes.

Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. A freak accident while working with his Apothecary mother left him crippled. He now owns his own business.

Motivation: Further expansion of business; and to be a apothecary again

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Barkeep

Voice: Gruff and masculine

Attributes [hide]

Reynard Hallewell, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 17 (+3)12 (+1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Don Clayden, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of lances on his belt, each one with a amethyst on the hilt. His white hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Don studied abroad. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted. Bonds: Family, Immigrant, Religious. Occupation: Barrister

Voice: Rhymes sentences (sorry)

Attributes [hide]

Don Clayden, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 11 (+0)12 (+1) 16 (+3)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs

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