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NPC Generator

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Advanced [show]


Dean Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a yellow suit, brown shirt, and white tie. He keeps his chestnut hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Logical. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Dean Branson, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Adam Van Es, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair, when down, is lengthy. He has green eyes and a green hat with a grey feather.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invites people to come help in his community garden.

History: His mother raised him in a mountain cabin. Through the years after Adam was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Adam's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Passionate, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Adam Van Es, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)16 (+3) 6 (-2)9 (-1)
Skills Persuasion +1, Survival +0
Senses Passive Perception 8
Languages Common, Gnoll, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Henry Lindsay, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time. His hair is golden, silky, and of moderate length. His eyes are likewise gray. His teeth are white and perfect.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: The child of a Butcher, who enjoyed hunting, Henry was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers.

Ideals: Athletic, Philantrophist. Bonds: Attractive, Nature, Family. Occupation: Cook

Voice: Switch between two voices

Attributes [hide]

Henry Lindsay, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)7 (-2) 16 (+3)13 (+1)
Skills Investigation +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 cp. Moonstone (80 gp). Iolite (80 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs


Balimaar Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel shirt with thin tan vertical stripes and brown pants. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. With bright red hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Balimaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Guard in town.

History: Balimaar was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: To get a good night's sleep; and expand his business

Ideals: Extrovert, Persistence. Flaws: Insomniac, Antagonistic. Bonds: Job. Occupation: Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Balimaar Crawford, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Peter Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered morningstar and tarnished dagger as well. His head has been shaved. He has several tiny opal earrings on each ear.

Personality: He has a massive crush on the younger sibling of the Unemployed who has hired him part-time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barrister. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he's in love

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Unemployed

Voice: Middle-eastern accent

Attributes [hide]

Peter Bradshaw, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)15 (+2) 8 (-1)9 (-1)
Skills Stealth +4, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp.


Social Check DCs

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