Ralf Dalton, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has a moderate pudge and is not very fit. His red hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He is very quiet and rarely speaks above a whisper. He is a very good compulsive liar and kleptomaniac.
History: He was born in the south, but his parents moved at a very young age to the west. Ralf was born on a far southern island where he grew up under the tutelage of his mother, an expert Knight. He was always very intelligent and has formed a secret society of specialists.
Motivation: An old rival family wants him found; and a rival would like him out of the picture
Flaws: Shy, Secretive. Bonds: Criminal record, Immigrant, Family. Occupation: Knight
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Jet (140 gp). Citrine (40 gp). Aquamarine (400 gp).
William Carlyle, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He keeps his silver hair in a pixie cut. His hazel eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Emotional, Racist. Bonds: Attractive, Criminal record. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Aquan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 500 sp. Red spinel (160 gp). 1 Masterwork Light wooden shield. 1 Masterwork studded leather. 1 Half-Plate.
Solomon Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Marshal. His hair is short and chestnut. He wears large thick round spectacles.
Personality: Aggressive, abrasive, and angry, Solomon embodies much of what other species detest in the Humans. He has all his life been fascinated with music.
History: He was born in the south, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered music. He has recently gotten a pet goose that steals things from people.
Motivation: He wants revenge against goblins; and he has decided he is irredeemable
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Enemies. Occupation: Marshal
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Gerald Quinton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears blue leather gloves, a blue jacket, and tight pants. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His father raised him in a mountain cabin. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Gerald and his spouse have recently divorced.
Motivation: To settle down with his crush; and he would like to get married and retire
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Has a crush. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Adelard Clifford, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears dark leathers with embroidery. He is an epitome of beauty. He has a golden handlebar mustache and slicked back golden hair. His hazel unseeing eyes seem to look past you.
Personality: Adelard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he is compelled to act according to his religious beliefs
Ideals: Impeccable, Artistic. Flaws: Disease. Bonds: Attractive, Religious. Occupation: Guard
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 300 gp.
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