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Advanced [show]


Anselm Soames, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His tied-back hair is black. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Mayor, his mother struggled to pay the bills. His homeland was ravaged by war and he spent much of his life rebuilding it. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To unite with his brother; and he's repulsed by the pc

Flaws: Selfish, Secretive, PTSD. Bonds: Attractive, Poor. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Anselm Soames, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)15 (+2) 5 (-3)14 (+2)
Skills Acrobatics +5, Perception -1
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple -1

Possessions: 300 gp.


Social Check DCs


Reynard Merton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. With a patchy black beard and wild black hair. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Has a crush, Criminal record. Occupation: Laborer

Voice: Sighs a lot, exhausted

Attributes [hide]

Reynard Merton, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 7 (-2)15 (+2)
Skills Arcana +1, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp. 7 Acid flasks. 7 Acid flasks. 4 Holy water. 3 Antitoxin.


Social Check DCs


Wymar Wakefield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey armored body suit, with a simple yellow line shooting up and back down. His hair is greying and his face has many wrinkles. His green eyes peer out from beneath his top grey hat.

Personality: He never swears and excessively uses polite adverbs when speaking. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful necromancer made him what he is. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Optimist, Persistence. Flaws: Shy. Bonds: Mentor. Occupation: Barkeep

Voice: Mousy voice

Attributes [hide]

Wymar Wakefield, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 5 (-3)11 (+0)
Skills Deception +2, Survival -1
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Geoffrey Beverly, Male Human [Permalink]

Personal [hide]

Description: Standing 5'5", this man wears black leather gloves, a black jacket, and tight pants. He has moderate length blonde hair. He is very pretty but has cold, dead eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is a Hag in disguise. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He is searching for what he claims is his rightful reward.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Joker. Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Geoffrey Beverly, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)11 (+0) 11 (+0)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 14000 cp.


Social Check DCs


Kyle Nibley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy violet pantaloons and a green scarf. He has a very tight haircut. His hazel eyes dart from person to person.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He plays an instrument quite well.

History: When he was but 8 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has never given up on his singing dream.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Insane. Bonds: Enemies, Immigrant, Job. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Kyle Nibley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)11 (+0) 10 (+0)11 (+0)
Skills Athletics +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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