Clerebold Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. His childhood dream was to be a Sailor, but he was a colossal failure. He was granted necromantic powers by his dying sister.
Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend
Ideals: Gifted, Impeccable. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Laborer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: Just what you see.
Charles Rayden, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He wears a small hat to cover his moderate length red hair. His eyes are a pleasant amber.
Personality: He is mildly Human supremacist, though he does not identify as such. He believes the world needs to unite to get rid of gnolls once and for all.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Revenge.
Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Performer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 15 (+2) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Sylvan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 6000 cp. 1 Darkwood Buckler. 1 Half-Plate.
Gunter Atterton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He has a large pastel mantle and cape that has been intricately interwoven into his red robe. His red hair is cut short. His green eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Shy. Bonds: Adventurer, Rich, Nature. Occupation: Doctor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 5 (-3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Freshwater pearl (6 gp).
Clerebold Wade, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. His chestnut hair and beard is wavy and long. His green unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He's looking for his big break.
Ideals: Artistic, Logical, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Bather
Voice: Gruff and masculine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Solomon Browning, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Ideals: Joker. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor, Nature. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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