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Advanced [show]


Charles Harley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears green trousers with white and green striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His auburn hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. In his 11th year, his parents were killed by a goblins raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Charles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Expand his business.

Ideals: Pacifist. Bonds: Job, Adventurer, Enemies. Occupation: Stylist

Voice: Soothing and warm

Attributes [hide]

Charles Harley, Male Human Fighter 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +6, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +6

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Clifton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a pastel cloak and cross-gartered black stockings. He has no hair. His fierce violet eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. Cursed with lycanthropy at a very young age, Norman has worked very hard to control his curse. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly, Disease. Bonds: Has a crush, Adventurer, Family. Occupation: Bricklayer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Norman Clifton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Randal Heiser, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is well dressed, constantly wearing a yellow suit, green shirt, and violet tie. He is an epitome of beauty. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Healer born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Randal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: To be a Detective again.

Flaws: Antagonistic. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Healer

Voice: Uses lots of figures of speech

Attributes [hide]

Randal Heiser, Male Human Fighter 5
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 13 (+1)14 (+2) 10 (+0)17 (+3)
Skills Insight +3, Stealth +1
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Arnold Barton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright silver hair and a scraggly beard. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Arnold took refuge in the old dungeon and found the beat up mace and armor he uses now. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Weaver and was forced into it by his family.

Flaws: Ugly, Fearful. Bonds: Rich, Nature, Family. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Arnold Barton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)9 (-1) 13 (+1)9 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. 1 Smokesticks. 4 Alchemist’s fire.


Social Check DCs


Wymar Yorke, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. This gray eyed easterner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of eastern immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur. Bonds: Poor, Immigrant, Adventurer. Occupation: Cartwright

Voice: Whispers

Attributes [hide]

Wymar Yorke, Male Human Fighter 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +3

Possessions: Iolite (30 gp). Golden yellow topaz (1400 gp). Amethyst (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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