Bertram Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears blue trousers with green and white striped suspenders. He wears various colorful collared shirts. He wears a wide-brimmed hat to hide his balding. His amber eyes peer out from beneath his wide-brimmed blue hat.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He enjoys reading and quiet.
History: Gifted from a young age, Bertram studied abroad. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted necromantic powers by his dying sister.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic, Logical, Gifted. Flaws: Racist. Bonds: Military. Occupation: Sellsword
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Breastplate. 1 Darkwood Shield.
Theodoric Darby, Male Human [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He wears a feathered hat to hide his balding. His eyes are a pleasant green.
Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.
History: Theodoric lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Cartwright, but he got bored and became a Doctor. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism. Bonds: Job, Family, Criminal record. Occupation: Doctor
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10 pp.
Richard Stratford, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft green waves gently in the breeze. His black hair is matted, messy, and big. He has a dull look in his amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Richard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Mortician
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Orc, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Superior lock. 1 Disguise kit.
Anselm Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is slicked back into a classic pompadour. His hazel eyes dart from person to person to random spaces in the air.
Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He has a crush on the local Mason; and he's attracted to the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
William Westcott, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a blue armored body suit, with a simple yellow line shooting up and back down. He has no hair. His brown eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist. Flaws: Ugly. Bonds: Guardian, Religious. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 16000 cp. Sapphire pendant on gold chain (1200 gp). 1 Darkwood Buckler. 1 Half-Plate.
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