Dustin Clifton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. He has moderate length red hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Human culture. He is a very good compulsive liar and kleptomaniac.
History: Dustin was born in the east. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently gotten a pet goose that steals things from people.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence, Fighting. Flaws: Racist. Bonds: Poor, Criminal record. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Sapphire pendant on gold chain (1200 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item.
Peter Cornish, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears skinny pants and wears a pastel and black robe with the hood down. His skin is also unnaturally pale. He has a chestnut handlebar mustache and slicked back chestnut hair. His eyes are hazel and beady.
Personality: He is calm most of the time but flees social interaction. He uses divination through singing.
History: He is a Succubi in disguise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Knight for hire.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Knight
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 17 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Celestial, Infernal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Randal Clare, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He is physically well-built. His brown hair is smooth and relatively long. He has amber eyes and a brown hat with a grey feather.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Randal hails from a village terrorized by illithids. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He is not mentally stable, and does not behave rationally; and he is greedy
Flaws: Sensitive, Insane. Bonds: Rich, Enemies, Adventurer. Occupation: Laborer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 12000 sp.
Heward Bradshaw, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally shirtless and showing off his tattooed chest. His brown hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Job, Adventurer. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp. Rock crystal (50 gp). Citrine (50 gp). Citrine (50 gp). Emerald (400 gp).
Solomon Harrington, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. He has wavy red hair. His brown eyes dart from person to person.
Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: A powerful wizard made him what he is. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Human compassion; and retire the richest man in the north
Ideals: Disciplined, Entrepeneur. Flaws: Racist. Bonds: Poor, Slave, Mentor. Occupation: Map Maker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee.
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