Randal Darlington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His brown hair is greasy and uncared for. His blue eyes have a joyful gleam in them most of the time.
Personality: Randal is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Flaws: Ugly, Depressed. Bonds: Military, Poor, Family. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 100 gp. Azurite (16 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Conrad Blyth, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tattered old clothes. His brown hair is cut short. His eyes are likewise green.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.
History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal writing training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly, Secretive, Impulsive. Bonds: Rich. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 1700 sp. Hematite (12 gp). Red spinel (50 gp).
Diggory Heiser, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a faded coat and loose pants complete with top hat. His blonde hair is smooth and relatively long. This hazel eyed northerner is not easily forgotten.
Personality: He is happy with his job as a Armorer. He turns his eye from what people do, preferring to live and let live. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gifted from a young age, Diggory studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Due to his spouse's obsession with being a Ruler they were divorced and he won custody of their son. He worked as a Armorer, and he later adopted a second son.
Motivation: He is greedy; and expand his business
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Family, Rich. Occupation: Armorer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 80 pp. 1 Good lock. 1 Average lock.
Clerebold Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear grey clothing when he does not wear armor. He keeps his white hair in a flapper bob. His amber eyes dart from person to person to random spaces in the air.
Personality: Clerebold is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: Born to a pair of adventurers, Clerebold grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk; and he is wracked by social anxiety
Ideals: Professionalism. Flaws: Depressed, PTSD, Fearful. Bonds: Adventurer. Occupation: Fisher
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Theobald Alby, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is lengthy and is close to two feet long. His eyes are likewise gray.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is a Doppelganger in disguise. Through the years after Theobald was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Theobald's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Carpenter
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. 1 Darkwood Buckler. 1 Chain shirt. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!