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NPC Generator

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Advanced [show]


Bernard Shelby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white costume with the symbols of the four houses of cards on his torso, and is pretty ugly. His chestnut hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a habit of throwing himself into exceedingly dangerous situations.

History: His mother raised him in a mountain cabin. Cursed with vampirism at a very young age, Bernard has worked very hard to control his curse. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Disciplined. Flaws: Ugly, Impulsive, Disease. Bonds: Nature. Occupation: Gardener

Voice: Stutters

Attributes [hide]

Bernard Shelby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)10 (+0) 13 (+1)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a black and tan robe with the hood down. He has brown hair. His thin eyebrows rest above his beady blue eyes.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants his loneliness to end; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Criminal record. Occupation: Marshal

Voice: Soft and mumbly

Attributes [hide]

William Gentry, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 7 (-2)14 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Randal Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He very much looks the part of a Jeweler. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Jeweler. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Athletic, Entrepeneur. Flaws: Sensitive, Insomniac. Bonds: Job. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Randal Hallewell, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)18 (+4) 9 (-1)10 (+0)
Skills History +6, Investigation +6
Senses Passive Perception 9
Languages Common, Abyssal, Gnome, Druidic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Aldous Presley, Male Human [Permalink]

Personal [hide]

Description: This western man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. He wears his golden hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the west, but his parents moved at a very young age to the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice. Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Aldous Presley, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Nature +4
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. Alexandrite (1200 gp). Chrysoberyl (60 gp). 1 Minor magic item.


Social Check DCs


Ernest Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His small hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a small toy that he constantly fidgets with.

History: He got into the Adventurer business at a young age. He was an apprentice working in his father's forge. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Passionate. Flaws: Ugly, Addict. Bonds: Rich, Job. Occupation: Adventurer

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Davenport, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)11 (+0) 15 (+2)15 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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