Drogo Hackney, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear tan tank tops with blue pants. He keeps his black hair in a flapper bob. His skin is flawless and his violet eyes scan people very quickly.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Junk Dealer soon after.
Motivation: A strong sense of loyalty to Human people; and human compassion
Ideals: Disciplined, Logical, Artistic. Flaws: Racist. Bonds: Attractive. Occupation: Junk Dealer
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Arnold Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his shortbow always slung over his shoulder. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Arnold was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To share knowledge with the world; and find a way to reverse the transformation of his brother
Ideals: Persistence, Logical. Flaws: Fearful. Bonds: Family, Criminal record. Occupation: Mason
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Richard Redfield, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is well dressed, constantly wearing a black suit, red shirt, and white tie. He has a hunchback. He has shaved his head bald. His eyes are likewise hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is harsh and unforgiving.
History: He was born at the edge of vast plains. Through the years after Richard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Richard's mother didn't care for him much, and the feeling was mutual. He left for the west, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature, Immigrant. Occupation: Shepherd
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Undercommon, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Violet garnet (400 gp).
Everard Staurheim, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is generally well dressed albeit a few years behind the times. His chestnut hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Locksmith. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the north. His martial abilities were realized during a raid on his village. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: Marry his brother to traveling adventurers; and he'd like to take his coworkers down a peg
Ideals: Gifted. Bonds: Attractive, Job, Immigrant, Family. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Solomon Washington, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a moderate pudge and is not very fit. His chestnut hair is smooth and relatively long. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has a massive crush on the younger sibling of the Knight who has hired him part-time. He enjoys reading and quiet.
History: He was born blind and as such lacked many opportunities for work. Like his father and his sister before him, after school he went straight into learning to become a Knight. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He has a crush on the local Barkeep; and he'd like to take his coworkers down a peg
Ideals: Logical. Flaws: Disease. Bonds: Has a crush, Job. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2400 sp. 1 Buckler. 1 Half-Plate. 1 Darkwood Buckler.
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