Theodoric Deighton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly white, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world
Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Carter
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Tim Heiser, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His black hair is still thick. He has blue eyes and a brown hat with a blue feather.
Personality: Tim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the east. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in scythe use. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Fighting, Artistic, Entrepeneur. Bonds: Immigrant, Enemies. Occupation: Brewer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 4 (-3) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d10-1, Ranged -1 / 1d10-3, Grapple -1
Possessions: 60 pp. Golden yellow topaz (200 gp). 1 Minor magic item.
Bertram Denholm, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is braided into rings. His eyes are a pleasant blue.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an apprentice working in his father's forge. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wishes to resurrect an old love; and he wants to meet his childhood hero
Flaws: Antagonistic, Hedonist. Bonds: Job, Adventurer, In love. Occupation: Roofer
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
Possessions: Just what you see.
Roland Ryley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a large pastel jacket. He wears his white hair up. His eyes, though not visible through his cowl, are blue.
Personality: He is mildly Human supremacist, though he does not identify as such. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Tailor, but he was a colossal failure. He struck the Barrister job and began his own company from there.
Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Religious, Job, Family. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Celestial, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 4 Smokesticks. 1 Thunderstones.
Anthony Lindsey, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is generally well dressed albeit a few years behind the times. His hair is cut close to his head. His eyes are hazel.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: He was born several months after his mother was called into army service. Through the years after Anthony was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anthony's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Persistence. Flaws: Shy, Antagonistic. Bonds: Attractive, Military. Occupation: Glassblower
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome, Gnoll, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: Moss agate (8 gp). Zircon (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!