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NPC Generator

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Advanced [show]


Manfred Cornish, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered pickaxe and tarnished falchion as well. His silver hair is braided into rings. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Flattery will make him almost putty in your hands.

History: He was born at the edge of vast plains. He has chosen to use the inheritance that was left to him frivolously. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Shy, Selfish. Bonds: Rich, Nature. Occupation: Shepherd

Voice: Speaks with lips pursed

Attributes [hide]

Manfred Cornish, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp.


Social Check DCs


Gilbert Merton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a long, grey cloak. His hair is silver, silky, and of moderate length. His eyes are hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a necromancer, Gilbert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic, Optimist, Logical. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Knight

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gilbert Merton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 15 (+2)7 (-2)
Skills Investigation +3, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Justin Axton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue coat over a green low-cut shirt, and a Stetson hat upon his head. His chestnut hair is cut jaggedly and amateurishly. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with music.

History: He was born at the edge of vast desert. He moved from fad to fad and when he turned 15 he discovered music. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To clean up the streets; and he desires power and/or immortality

Ideals: Artistic. Bonds: Attractive, Nature, Adventurer, Guardian. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Justin Axton, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)12 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Athletics +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5

Possessions: 200 gp.


Social Check DCs


Raymond Home, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered violet stockings. He carries a battered kukri and tarnished shortbow as well. His black hair, when down, is lengthy. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is overprotective of those who hire his services. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Raymond has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Disease. Bonds: Guardian. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Raymond Home, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)11 (+0) 14 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ralf Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple black robe with tan stripes complete with hood. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his amber eyes scan people very quickly.

Personality: Ralf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Ralf was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Extrovert, Philantrophist. Bonds: Poor, Attractive, Family. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Ralf Bradford, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 800 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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