Richard Norton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a small hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He exudes charisma. He is a tour de force of persuasion. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Richard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted. Flaws: Insane, Antagonistic, Disease. Bonds: Attractive. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 4000 cp.
Bernard Wellington, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black cloak and cross-gartered pastel stockings. His hair is short and red. This blue eyed southerner is not easily forgotten.
Personality: Eccentric and domineering, Bernard will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.
History: Bernard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Extrovert, Philantrophist. Flaws: Insomniac, Mundane. Bonds: Poor. Occupation: Marshal
Voice: Soft and melodious
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Gunter Alton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue small hat and blue clothes. He has a very tight haircut. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.
History: Gunter was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Butcher.
Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new butcher responsibilities is difficult
Ideals: Persistence. Flaws: Ugly, Greedy, Shy, Racist. Bonds: Job. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 6000 cp.
Kyle Clinton, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears a deerstalker hat to hide his balding. He has amber eyes.
Personality: Calm and collected, he is a well trained Assassin. He misses his home and complains about the freezing weather, even in summer.
History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: He loathes his own lifestyle; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Job, Immigrant, Criminal record. Occupation: Assassin
Voice: Sensual and smooth
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp.
Odo Warwick, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He works hard and plays hard.
History: Odo was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered painting. He then took over the family business and is one of the better Shepherd for hire.
Motivation: He is wracked by social anxiety; and wants to open a new tavern
Ideals: Artistic. Flaws: Depressed, Hedonist, Fearful. Bonds: Job. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3200 sp. Golden yellow topaz (900 gp). Iolite (70 gp). Star ruby (700 gp).
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