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Advanced [show]


Clerebold Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears just a brown suit, and his gloved hand is found clutching a hand crossbow. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He served in the navy to pay for his family's outstanding loans. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Human compassion; and money/treasure

Ideals: Philantrophist. Flaws: Racist. Bonds: Rich, Military, Adventurer. Occupation: Laborer

Voice: Dutch accent

Attributes [hide]

Clerebold Wedgwood, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 18 (+4)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Rolf Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a black tunic with yellow highlights, and long white pants that bunch up around his shoes. He has a moderate pudge and is not very fit. His black hair is cut short. His amber eyes peer out from beneath his Stetson black hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a forest tribe. His childhood dream was to be a Barrister, but he was a colossal failure. Recently he has begun working with bootleggers and crooks.

Motivation: Regain custody of his son; and wants to open a new tavern

Ideals: Disciplined, Justice. Bonds: Criminal record, Nature, Job, Family. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Rolf Pickering, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +2, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +4

Possessions: 16000 cp. Lapis lazuli (5 gp). Blue sapphire (900 gp). 1 Minor magic item.


Social Check DCs


William Payton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears skinny pants and wears a tan and green robe with the hood down. He has a hunchback. His hair is auburn and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Philantrophist, Opinionated. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Payton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)15 (+2) 14 (+2)11 (+0)
Skills Deception +2, Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Gyula, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. He is bristling with hidden weapons, mostly tridents and hammers. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy and tries to find solutions quickly.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Flaws: Shy, Lazy, Disease, Ugly. Bonds: Criminal record, Military. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Bertram Gyula, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)7 (-2) 12 (+1)12 (+1)
Skills Investigation +0, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30000 sp.


Social Check DCs


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft blue waves gently in the breeze. His red hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Manfred and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Manfred discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Manfred fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his absent mother; and he desires power and/or immortality

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Adventurer, Family. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Manfred Badger, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills History +3, Stealth +1
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs

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