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NPC Generator

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Advanced [show]


Anselm Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a grey tunic with black highlights, and long white pants that bunch up around his shoes. He has a long blonde beard with little hanging trinkets. His hazel eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: His mother raised him in a mountain cabin. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has never given up on his writing dream.

Motivation: To be a Seamstress again; and he desires power and/or immortality

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Adventurer, Nature, Job. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Anselm Willoughby, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Thomas Payton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He has a slight overbite and is overall scrawny. His brown hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Thomas hails from a village terrorized by illithids. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Flaws: Ugly, Impulsive, PTSD. Bonds: Poor, Enemies. Occupation: Miller

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Payton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Religion +1, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1400 sp.


Social Check DCs


Miles Kensley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears white leather gloves, a white jacket, and tight pants. His white hair is kept up in a ponytail inside a Stetson hat. His green unseeing eyes seem to look past you.

Personality: Miles hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He comes from a rich western family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Money/treasure.

Ideals: Athletic, Artistic, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Bricklayer

Voice: Scottish accent

Attributes [hide]

Miles Kensley, Male Human Fighter 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)10 (+0) 12 (+1)14 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bertram Stanley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing a long, brown cloak, marred by chocolates. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His brown eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is harsh and unforgiving.

History: Bertram was born in the north. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Bertram Stanley, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)15 (+2) 12 (+1)14 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Sardonyx (50 gp). 1 Minor magic item.


Social Check DCs


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered white stockings. He wears his brown hair down. His eyes, though not visible through his cowl, are blue.

Personality: Eccentric and domineering, Gerald will drive conversation. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the north, but his parents moved at a very young age to the east. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerald's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Religious. Occupation: Painter

Voice: Ums and uhs a lot

Attributes [hide]

Gerald Pickering, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 13 (+1)12 (+1) 9 (-1)16 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1600 sp.


Social Check DCs

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