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Advanced [show]


Godfrey Westcott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft pastel waves gently in the breeze. His hair is always cut to a buzz. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to make almost anything out of random pieces of junk.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Military. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Godfrey Westcott, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Garrick, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy black suit. He is an epitome of beauty. His golden hair is cut short with large spiked bangs in the front. He has brown eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he is a bit of a kleptomaniac

Flaws: PTSD. Bonds: Attractive, Military, Adventurer, Criminal record. Occupation: Carter

Voice: growls and snarls, animalistic

Attributes [hide]

John Garrick, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)6 (-2) 17 (+3)14 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. Black pearl (1100 gp). 1 Minor magic item.


Social Check DCs


Gerard Carlton, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears professional attire. His whole body is exceptionally muscular. His silver hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Ploughman arts, while his father instructed him in etiquette, music and courtly manner. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Attractive, Immigrant, Nature, Criminal record, Rich. Occupation: Ploughman

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Carlton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 12000 cp.


Social Check DCs


Aldous Webley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large black jacket. His brown hair is greasy and uncared for. This gray eyed southerner is not easily forgotten.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. Now he works as a poetry tutor during his time off.

Motivation: To find somewhere to settle down; and wants to have a good time and be beloved

Ideals: Optimist, Logical, Artistic. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Server

Voice: Speaks fast with a slight lisp

Attributes [hide]

Aldous Webley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)18 (+4) 14 (+2)12 (+1)
Skills Perception +4, Religion +6
Senses Passive Perception 16
Languages Common, Abyssal, Undercommon, Ignan, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


William Hackney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large violet mantle and cape that has been intricately interwoven into his grey robe. He has a long silver beard with little hanging trinkets. His eyes are brown and catlike.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break; and to get a good night's sleep

Flaws: Depressed, Insomniac. Bonds: Rich, Slave, Adventurer. Occupation: Fletcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

William Hackney, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)18 (+4) 9 (-1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Auran, Goblin, Dwarven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 19000 sp.


Social Check DCs

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