Rolf Riley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a violet vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.
Personality: Aggressive, abrasive, and angry, Rolf embodies much of what other species detest in the Humans. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the south, but his parents moved at a very young age to the east. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Ruler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Auran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp. Chrysoprase (20 gp). Moonstone (20 gp). Jade (90 gp).
William Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears tan leather gloves, a tan jacket, and tight pants. He has a slight overbite and is overall scrawny. His auburn hair is smooth and relatively long. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a forest tribe. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. William's father didn't care for him much, and the feeling was mutual. He became a Servant soon after.
Motivation: To pay off his debts; and expand his business
Flaws: Antagonistic, Impulsive. Bonds: Nature, Job, Debt. Occupation: Servant
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 19000 sp.
Anselm Digby, Male Human [Permalink]
Personal [hide]
Description: He wears a white wide-brimmed hat and white clothes, and carries ceremonial daggers. He wears his hair in dreadlocks. This amber eyed northerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born the only child of a wealthy merchant. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He used his abilities to travel the world and help people.
Motivation: He is greedy; and someone believes him a fraud
Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Enemies, Slave, Rich. Occupation: Ploughman
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
Possessions: 33000 sp.
Cory Ramsey, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear blue pants and tee shirts. His auburn hair is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Slave, Mentor. Occupation: Sellsword
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp.
Anthony Richie, Male Human [Permalink]
Personal [hide]
Description: This southern man prefers to wear flannel. His clothes are grease stained in places. His long auburn hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Anthony took refuge in the large cave and found the beat up shortspear and armor he uses now. He left for the south, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Joker, Fighting. Bonds: Poor, Immigrant, Nature. Occupation: Beggar
Voice: American accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Masterwork Thieves’ tools. 1 Climber’s kit. 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
