Simon Read, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. He has done his best to style his golden hair to look like a famous performer. He has gleaming, smiling gray eyes.
Personality: He dislikes all the random violence that takes place in the east. He has all his life been fascinated with writing.
History: Simon was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Pacifist, Artistic. Flaws: Disease. Bonds: Poor, Family. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2000 sp.
Cory Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky yellow painted plate armor. His hair is always cut to a buzz. His green eyes are passionate and lively.
Personality: He is irascible and easily irritated. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Flaws: Antagonistic, Addict, Insane. Bonds: Immigrant, Adventurer. Occupation: Cook
Voice: German accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Banded mail. 1 Half-Plate.
Everard Shelby, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. He keeps his white hair in a flapper bob. He has violet eyes and a grey hat with a tan feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Brewer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and regain custody of his daughter
Ideals: Fighting. Flaws: Selfish. Bonds: Nature, Job, Family. Occupation: Brewer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 sp. 1 Minor magic item.
Shane Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he very much looks the part of a Tanner. He has a long red beard with little hanging trinkets. He has brown eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in a small village he learned the ways of the warrior from his mother. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Shane took refuge in the old dungeon and found the beat up longbow and armor he uses now. He inherited the family business which he has now maintained for 10 years.
Motivation: To be a Crown-heir again.
Ideals: Philantrophist, Fighting. Flaws: Shy. Bonds: Job, Nature. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Half-Plate.
John Easton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in the west to a Courier, John learned a great deal about his father's area of expertise. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a Courier soon after.
Motivation: Wants a kiss; and to settle down with his crush
Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Job, Has a crush. Occupation: Courier
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 11 (+0) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
