Guy Alston, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His tied-back hair is golden. His face is covered beneath a completely black helmet.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is a bit of a xeno-phobe, disliking non-Humans.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He has had some formal poetry training, and achieved minor success. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic, Artistic, Fighting. Flaws: Racist. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Jade (90 gp).
Solomon Southey, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His small hat is riddled with cuts and holes. He wears an eyepatch.
Personality: He is fixated on the number 91. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Occupation: Sellsword
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Draconic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 9000 cp.
Ernest Wharton, Male Human [Permalink]
Personal [hide]
Description: He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. His red hair is long and unkept. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Herbalist but believes his peers are too gung-ho.
History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Pacifist. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Nature. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Randal Huxley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man very much looks the part of a Bricklayer. He wears his black hair down. He has gleaming, smiling brown eyes.
Personality: Confrontational and typically high on some drug or another. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Logical, Fighting. Flaws: Addict. Bonds: Job, Poor. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 29000 sp.
Ernest Tyndall, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a faded coat and loose pants complete with Stetson hat. His hair, while still mostly blonde, has prominent grey streaks. He wears a mask on his face.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments
History: Born in the west to a Junk Dealer, Ernest learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has comitted a past crime that haunts him to this day; and sabotage a competitor
Ideals: Joker, Gifted, Persistence. Bonds: Job, Criminal record. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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