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NPC Generator

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Advanced [show]


Gerard Soames, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his rapier. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Mercenary business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others.

Ideals: Impeccable. Flaws: Fearful. Bonds: Job. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Soames, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Athletics +5, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Roger Marlee, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He prefers to wear flannel. He has a hunchback. He has done his best to style his red hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his father was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Carter

Voice: Spits words with contempt

Attributes [hide]

Roger Marlee, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long blonde hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Gifted from a young age, Trym studied abroad. Cursed with vampirism at a very young age, Trym has worked very hard to control his curse. He has never given up on his painting dream.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Artistic, Gifted. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Engraver

Voice: Mousy voice

Attributes [hide]

Trym Sydney, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. Aquamarine (600 gp). Violet garnet (600 gp).


Social Check DCs


Miles Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears an entirely blue suit with white socks and a vest with buckled shoes. He has wavy silver hair. His hazel eyes peer out from beneath his broad blue hat.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has been saving his money to try and buy his sister's freedom.

Motivation: He has money and likes to spend it; and to reunite with his absent father

Flaws: Shy, Mundane. Bonds: Religious, Family, Rich. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Miles Dumph, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 29000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bernard Harper, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a quarterstaff on his belt, and sports empty pouches on his belt. He has a blonde handlebar mustache and slicked back blonde hair. His blue eyes dart from person to person.

Personality: He is almost excessively polite to everyone, even when angry. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born into a rich family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He now mingles about in high society.

Motivation: To pay off his debts.

Ideals: Fighting. Flaws: Shy. Bonds: Military, Rich, Debt. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Bernard Harper, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Investigation +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 300 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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