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NPC Generator

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Advanced [show]


Ernest Blankley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and beady.

Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Ernest hails from a village terrorized by giants. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Many giants want him driven away; and someone believes him a fraud

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Ernest Blankley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1800 sp. 3 Holy water.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear tan clothing when he does not wear armor. His brown hair is slicked back into a classic pompadour. He wears a mask on his face.

Personality: He is mildly Human supremacist, though he does not identify as such. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the north, certain he would find work there.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a mercenary and was forced into it by his family

Ideals: Athletic, Impeccable. Flaws: Racist. Bonds: Criminal record, Immigrant, Family. Occupation: Mercenary

Voice: Dutch accent

Attributes [hide]

William Darby, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)15 (+2) 14 (+2)9 (-1)
Skills Nature +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hubert Dalton, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a black coat with green slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Attractive. Occupation: Brewer

Voice: Prounounces S like Z

Attributes [hide]

Hubert Dalton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Nature +4, Stealth +1
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 3000 sp. Amber (150 gp).


Social Check DCs


Don Barclay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears a sleeveless long coat of deep blue leather and dull white iron scale mail. He wears his silver hair down. His hazel eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Fisher.

Motivation: Human compassion; and expand his business

Ideals: Professionalism. Flaws: Sensitive, Racist. Bonds: Military, Job. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Don Barclay, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Silver holy symbol.


Social Check DCs


Alexandre Tatum, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He has a moderate pudge and is not very fit. His black hair is matted, messy, and big. He has several tiny aquamarine earrings on each ear.

Personality: Alexandre hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is obsessed with a lost civilization.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Ugly. Bonds: Rich, Adventurer, Mentor. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Alexandre Tatum, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills Medicine +5, Performance +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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