Ernest Blankley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and beady.
Personality: He is almost excessively polite to everyone, even when angry. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Ernest hails from a village terrorized by giants. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Many giants want him driven away; and someone believes him a fraud
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Enemies, Rich. Occupation: Body Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1800 sp. 3 Holy water.
Ralf Breeden, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His auburn hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is frequently practicing swordplay.
History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Ralf was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Ideals: Athletic. Bonds: Military, Nature, Guardian, Criminal record. Occupation: Cartwright
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Drogo Colby, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. With a patchy brown beard and wild brown hair. His eyes are likewise brown. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is harsh and unforgiving.
History: When he was but 4 years old his parents immigrated from the north. He was taken from his home at a very young age. He became a Locksmith soon after.
Motivation: Wants to open a new tavern; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Coral (80 gp). Golden pearl (80 gp). 4 Acid flasks. 1 Holy water. 4 Acid flasks.
Shane Roscoe, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny topaz earrings on each ear.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He comes from a rich northern family. Shane was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Shane decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and a rival would like him out of the picture
Ideals: Entrepeneur, Passionate. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Sellsword
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Smoky quartz (30 gp).
Clerebold Kendal, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man is well dressed, constantly wearing a red suit, black shirt, and brown tie. His black hair is thinning but still full. His half smiles and gray eyes are beguiling and draw you in.
Personality: Clerebold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Body Guard. He ran away from his former home and has been making his living as a Body Guard for the past few years.
Motivation: Sabotage a competitor.
Ideals: Artistic, Justice, Gifted. Bonds: Attractive, Job. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 6 (-2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
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