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NPC Generator

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Advanced [show]


Odo Blackwood, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is typically in his Barrister uniform. His hair is greying and his face has many wrinkles. He has violet eyes and a grey hat with a red feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a plains tribe. Odo liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Nature, Slave. Occupation: Barrister

Voice: Stutters

Attributes [hide]

Odo Blackwood, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)14 (+2) 16 (+3)10 (+0)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Clerebold Myerscough, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He does not wear sleeves and tends to eschew shirts when he can avoid it. His whole body is exceptionally muscular. He keeps his long white hair kept up in a rat tail. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Blacksmith business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Shy. Bonds: Immigrant, Rich, Job. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Clerebold Myerscough, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 12 (+1)9 (-1)
Skills History +3, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp. Eye agate (6 gp). Sardonyx (40 gp). Violet garnet (600 gp).


Social Check DCs


Ralf Kendall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He wears his golden hair up. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He pushes his goals aggressively. He is also a coward if confronted.

History: Ralf was born in the north. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist, Persistence. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Marshal

Voice: Excited and jittery

Attributes [hide]

Ralf Kendall, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Norman Hackney, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is tall, broad shouldered and powerfully built. His silver hair is thinning but still full. His eyes are likewise green.

Personality: Norman speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He got into the Mercenary business at a young age. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Impeccable, Gifted. Flaws: Shy, Racist. Bonds: Job. Occupation: Mercenary

Voice: Hissing voice

Attributes [hide]

Norman Hackney, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 300 gp. Eye agate (10 gp). Hematite (10 gp). Azurite (10 gp).


Social Check DCs


Cory Anderton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, blue cloak. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His chestnut hair is cut short. He tend to wears goggles to shield his eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Cory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: Wants to have a good time and be beloved; and to share knowledge with the world

Ideals: Logical, Gifted, Optimist. Flaws: Cynical. Bonds: Rich, Slave. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Cory Anderton, Male Human Fighter 5
Medium (5'3") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 9 (-1)9 (-1)
Skills Athletics +3, Performance +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2

Possessions: 600 gp. Malachite (10 gp).


Social Check DCs

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