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Advanced [show]


Chad Carlton, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. He sports a long brown beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a ruthless business man, a trait he acquired from his mother.

History: When he was but 7 years old his parents immigrated from the west. Through the years after Chad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Chad's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Chad Carlton, Male Human Fighter 5
Medium (6'4") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)17 (+3) 14 (+2)15 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 12
Languages Common, Aquan, Draconic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Bounty Hunter. His long blonde hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Herbalist, but he was a colossal failure. He struck the Bounty Hunter job and began his own company from there.

Motivation: Further expansion of business; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Job, Immigrant. Occupation: Bounty Hunter

Voice: Nasally tone

Attributes [hide]

Anselm Marlee, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 15 (+2)8 (-1) 16 (+3)16 (+3)
Skills Acrobatics +1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 18000 cp. 1 Thunderstones.


Social Check DCs


Drogo Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears baggy red pantaloons and a black scarf. He is physically well-built. His golden hair is cut jaggedly and amateurishly. His green eyes are slightly larger than normal.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Apothecary business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To be a Performer again.

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Prounounces S like Z

Attributes [hide]

Drogo Hailey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Backpack. 1 Silk rope.


Social Check DCs


Godfrey Shelly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He sports a flattop hair cut. His eyes are likewise brown.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Adventurer. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Shelly, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)6 (-2) 14 (+2)16 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Hugh Mori, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a red collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair, while still mostly white, has prominent grey streaks. His eyes, though not visible through his cowl, are gray.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He inherited the family business which he has now maintained for 14 years.

Motivation: To reunite with his absent mother.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Family, Job. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Hugh Mori, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 16 (+3)11 (+0)
Skills Nature +2, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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