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Advanced [show]


Richard Ryland, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a faded coat and loose pants complete with broad hat, and is pretty ugly. His hair is cut close to his head. His eyes are gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Richard and his spouse have recently divorced.

Motivation: A deep hatred of drow; and he wants revenge against drow

Flaws: Ugly, Antagonistic. Bonds: Guardian, Enemies, Rich. Occupation: Painter

Voice: Laughs frequently while speaking

Attributes [hide]

Richard Ryland, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Giant, Orc, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Darlington, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'2" and is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his blonde hair to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: While he acts the brute, he is far gentler than he would appear. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Adventurer. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

William Darlington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 11 (+0)10 (+0) 7 (-2)16 (+3)
Skills Acrobatics +3, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Dayton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple brown robe with tan stripes complete with hood, he is not a threatening figure. His brown hair is still thick. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. When Tim reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to have a good time and be beloved; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Flaws: Addict, Impulsive. Bonds: Military, Adventurer. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Dayton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills History +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Bertram Yorke, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing the road beaten gear of a warrior. He wears a Stetson hat to hide his balding. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Banker. He is obsessed with finding treasure.

History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Fighting, Athletic, Persistence. Bonds: Job, Adventurer, Military. Occupation: Banker

Voice: Pronounces O like U

Attributes [hide]

Bertram Yorke, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Deep blue spinel (700 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). Aquamarine (700 gp).


Social Check DCs


Randal York, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). His red hair is cut jaggedly and amateurishly. His eyes are amber and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and balancing his hectic life and new spy responsibilities is difficult

Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Nature, Job. Occupation: Spy

Voice: Stutters

Attributes [hide]

Randal York, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp.


Social Check DCs

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