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Advanced [show]


Cory Morley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is lengthy. His gray eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He also has developed a complete distrust of the Banker profession.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: Sabotage a competitor.

Flaws: Addict. Bonds: Job, Poor. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Cory Morley, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Perception +3, Persuasion +5
Senses Passive Perception 15
Languages Common, Celestial, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. Iolite (70 gp). Sard (70 gp). Deep green spinel (70 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Dustin Thackeray, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Masseuse uniform. He carries with him a set of longbows on his belt, each one with a emerald on the hilt. His auburn hair is cut short with large spiked bangs in the front. His eyes are likewise green.

Personality: Cocky and sure of himself, he believes he is the best Masseuse born in the past three hundred years. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Masseuse business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 2 years.

Motivation: He is greedy; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Fighting, Joker. Bonds: Job, Religious, Rich. Occupation: Masseuse

Voice: Hard of hearing, loud

Attributes [hide]

Dustin Thackeray, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)13 (+1) 7 (-2)10 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Tiger eye turquoise (6 gp). Star rose quartz (60 gp). Rhodochrosite (6 gp). Banded agate (6 gp). 1 Minor magic item.


Social Check DCs


Diggory Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Brewer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love.

Ideals: Justice. Bonds: Rich, Attractive, Has a crush, Immigrant. Occupation: Navigator

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Hallewell, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)9 (-1) 17 (+3)9 (-1)
Skills Arcana +1, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 500 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple yellow line shooting up and back down. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a skull on it. He wears a colorful flower in his golden hair. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He works hard and plays hard.

History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Human compassion.

Flaws: Racist, Hedonist, Disease. Bonds: Attractive. Occupation: Performer

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Windsor, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)7 (-2) 11 (+0)12 (+1)
Skills History +0, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Anselm Brandon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He likes to wear yellow tank tops with white pants. He has a hunchback. He has a small bristly mustache and wavy brown hair. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Architect again.

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Roofer

Voice: Eastern European accent

Attributes [hide]

Anselm Brandon, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Athletics +0, Medicine +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 1800 sp.


Social Check DCs

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