Jocelyn Read, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears dark leathers with embroidery. He wears his golden hair up. He is very pretty but has cold, dead eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born several months after his father was called into army service. He has chosen to use the inheritance that was left to him frivolously. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away.
Ideals: Fighting. Bonds: Attractive, Enemies, Military, Rich. Occupation: Knight
Voice: pre-pubescent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp).
Don Hampton, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears a violet vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his violet boots flare out at the collars. His wide-brimmed hat is riddled with cuts and holes. His eyes are hazel and he is always smoking a pipe.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Don has worked very hard to control his curse. He has drifted from career to career and currently works as a Doctor.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Opinionated. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Doctor
Voice: Low and grunting
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 6 (-2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 300 gp.
Roger Beitz, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a blue shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has shaved his head bald. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.
Motivation: Revenge; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Enemies, Nature, Job, Religious. Occupation: Animal Trainer
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Alchemist’s fire. 1 Antitoxin. 3 Thunderstones.
Reynard Hartford, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. He is bald on top and has large silver tufts of hair around his ears. His green eyes lackadaisically let the world flow into them.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.
History: Reynard was raised in a hard working conservative environment. While studying, he fell in love. They married and had a son. He then took over the family business and is one of the better Fortune-teller for hire.
Motivation: Expand his business.
Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Job, In love. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Dwarven, Halfling, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 70 pp.
Gilbert Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright white suits and hats. He has wavy chestnut hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Detective. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gilbert was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To reunite with his old friends.
Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Deep green spinel (140 gp). Azurite (16 gp). Freshwater pearl (16 gp).
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