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NPC Generator

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Advanced [show]


Jocelyn Everleigh, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is red and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: He got into the Fletcher business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has set out to sabotage the competition.

Motivation: He is wracked by social anxiety.

Flaws: Fearful. Bonds: Attractive, Job, In love. Occupation: Fletcher

Voice: French accent

Attributes [hide]

Jocelyn Everleigh, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)6 (-2) 11 (+0)6 (-2)
Skills Insight +2, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Thomas Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has moderate length blonde hair. He has gleaming, smiling violet eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a mountains tribe. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Bellfounder.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Job, Nature, Religious. Occupation: Bellfounder

Voice: Spits words with contempt

Attributes [hide]

Thomas Carlyle, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)11 (+0) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Athletics -2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2400 sp. Brass mug with jade inlays (100 gp).


Social Check DCs


Lewis Ridley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a tan coat, and a wedding ring on his left hand. His black hair is singed and shortened. He has several tiny topaz earrings on each ear.

Personality: He loves telling others what to do and how they should feel about things. He has a minor phobia of water and hates getting wet.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: In love, Rich. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Lewis Ridley, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 11 (+0)13 (+1)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Trym Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Sage uniform. He carries with him a set of hammers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy chestnut hair. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Sage and found it very stressful. He became a Sage soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Trym Livingstone, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. White pearl (150 gp). Coral (150 gp).


Social Check DCs


Aldous Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears bulky red painted plate armor. He carries with him a set of scimitars, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His broad hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the north. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted divine powers by his dying brother.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Aldous Garrick, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)11 (+0) 14 (+2)10 (+0)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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