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Advanced [show]


Nicholas Oakes, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and red, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His silver hair is braided into rings. He has gleaming, smiling hazel eyes.

Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Nicholas was born with his father's beautiful face. His father was a soldier and died while he was still young. Nicholas was left his father's suit of armor and trained in its use and care. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Addict. Bonds: Rich, Military, Attractive, Job. Occupation: Adventurer

Voice: Tuts and clicks tongue

Attributes [hide]

Nicholas Oakes, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +4, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kyle Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He wears his hair in dreadlocks. His eyes are brown and beady.

Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the west to a Crown-heir, Kyle learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Crown-heir.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Justice. Flaws: Ugly. Bonds: Slave, Religious, Job. Occupation: Crown-heir

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Carlisle, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 15 (+2)13 (+1)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Milton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his scythe ready. His chestnut hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.

History: He was born in the north, but his parents moved at a very young age to the west. He dropped out of school before completing his studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Thin and wheezing

Attributes [hide]

Gerald Milton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 12 (+1)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Terran, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Gomory Sheldon, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a sai. His hair is cut close to his head. His brown eyes lackadaisically let the world flow into them.

Personality: Stoic and calm, he prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Disciplined, Joker, Entrepeneur. Bonds: Poor. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Gomory Sheldon, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)15 (+2) 11 (+0)6 (-2)
Skills Arcana +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 500 gp.


Social Check DCs


Richard Hackney, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. His hair is long and red with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. He has violet eyes.

Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and to reunite with his absent mother

Flaws: Secretive. Bonds: Attractive, Has a crush, Rich, Family. Occupation: Guard

Voice: Squeaky

Attributes [hide]

Richard Hackney, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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