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NPC Generator

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Advanced [show]


Anselm Payton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black tunic with grey highlights, and long green pants that bunch up around his shoes. His silver hair, when down, is lengthy. His hazel eyes peer out from beneath his wide-brimmed black hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Immigrant, Adventurer. Occupation: Shipwright

Voice: Slurs words

Attributes [hide]

Anselm Payton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)6 (-2) 11 (+0)17 (+3)
Skills Animal Handling +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp. Aquamarine (500 gp). Malachite (10 gp). 1 Minor magic item.


Social Check DCs


Gilbert Weston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Gardener. His hair is auburn and very short. His eyes, though not visible through his cowl, are blue.

Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.

History: He was born several months after his father was called into army service. His psionic abilities were realized during a raid on his village. He tends to his Gardener job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and to be a navigator again

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Job, Military. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Gilbert Weston, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)16 (+3) 13 (+1)12 (+1)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp.


Social Check DCs


Bernard Rodney, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His hair is short and red. He has several tiny emerald earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Bernard was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Engraver.

Motivation: Wants to open a new tavern.

Ideals: Justice. Bonds: Attractive, Rich, Job, Slave. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Rodney, Male Human Fighter 5
Medium (6'5") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 11 (+0)13 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Kyle Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears professional attire. He has a small bristly mustache and wavy white hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He believes the world needs to unite to get rid of gnolls once and for all.

History: Kyle was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Poor, Enemies. Occupation: Servant

Voice: Strong lisp

Attributes [hide]

Kyle Nibley, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)13 (+1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. Tiger eye turquoise (6 gp). Peridot (40 gp). Moss agate (6 gp).


Social Check DCs


Tim Bradly, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. His hair is short and blonde. His gray unseeing eyes seem to look past you.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east to a Junk Dealer, Tim learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Tim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Tim. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Adventurer, Job, Criminal record. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Tim Bradly, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp.


Social Check DCs

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