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NPC Generator

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Advanced [show]


Randal Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tight fitting pastel shirt and pants. His chestnut hair is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.

History: Randal was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his old friends.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Adventurer, Poor. Occupation: Mason

Voice: Pirate accent

Attributes [hide]

Randal Wheatley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20000 cp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Chain shirt.


Social Check DCs


Adelard Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey shirt with thin tan vertical stripes and blue pants. He wears his red hair down. His brown eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After months of barely getting by, Adelard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Map Maker

Voice: Australian accent

Attributes [hide]

Adelard Skelton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 7 (-2)15 (+2) 16 (+3)15 (+2)
Skills Religion +4, Stealth +4
Senses Passive Perception 13
Languages Common, Auran, Draconic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Trey Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white tunic with black highlights, and long yellow pants that bunch up around his shoes. His brown hair is braided into rings. His thin eyebrows rest above his beady brown eyes.

Personality: He dislikes all the random violence that takes place in the north. He also is a firm believer in the manly ideal.

History: When he was but 5 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Painter

Voice: Tuts and clicks tongue

Attributes [hide]

Trey Gladstone, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Guy Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky brown painted plate armor. His hair is chestnut, silky, and of moderate length. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Persistence, Impeccable. Bonds: Attractive, Adventurer. Occupation: Architect

Voice: Uses lots of figures of speech

Attributes [hide]

Guy Windsor, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 7 (-2)11 (+0)
Skills Insight +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Masterwork studded leather.


Social Check DCs


Patrick Darby, Male Human [Permalink]

Personal [hide]

Description: He wears just a yellow suit. He is physically well-built. He has a small bristly mustache and wavy golden hair. His thin eyebrows rest above his beady green eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Courier father left him crippled. He has achieved small success as a Bellfounder.

Motivation: Wants to open a new tavern; and to be a courier again

Ideals: Disciplined, Artistic. Flaws: Ugly, Disease. Bonds: Job. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Patrick Darby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)12 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3

Possessions: 2400 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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